A large area that lies beyond the dark cave in the undine cavern under the hut in the
Northeast field. The area is accessible via a midlevel pathfinding path found in the
Northwest corner of the dark cave.
[At the time of this writing the editoral staff is under
the impression that it requires a pathfinder trained to the limits which the current teacher
is capable of offering, to exit the tunnel into Alchemist's Folly proper. Readers should be
aware that this may be in error, and Yor should be consulted for the details.]
Alchemist's Folly itself consists first of a narrow
tunnel which is usually filled with "junk" undine. Rocks are dangerously dropped from
above and start falling soon after entering. Past the tunnel lies a big undine cavern
much like the one outside the dark cave, except rocks fall here as well.
A secret door
on the western wall of this cavern opens between 11:00 PM - Midnight each and every (IC)
night. Beyond this secret door lies a huge (8 snells) maze which ultimately ends in a
dead-end blocked by a rock slide.
The maze is also filled with "junk" undine. The purpose
of this maze and whether it leads anywhere is still unknown.
Alchemist's Folly was named
after the healer, Alchemist, who first discovered the tunnel and cavern sections.
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